Diablo 2 Resurrected Charms

Introduction

Similar to Jewels, Charms are also small items that are placed into a character’s inventory to offer a stable and passive benefit. Charms help boosts Recovery Time, Inflicted Damage, HP (Hit Points), Resistance, and Magical Findings. Grand Charms can also help by offering +1 to the entire skill tree. Charms can be either Unique or Magical, which means there are no Crafted, Set, or Rare Charms.

The inventory space devoted to Charms is dependent upon the player’s goals. Players who PVP fill their entire inventory with Charms as they want every bit of the bonus from it, and leave the dropped loots. Magic Finders also use a lot of Charms, but they do save some space for the retrieved findings. Players who level also have good use of charms as they come across them and replace them as their character grows in levels.

Small Charms

Charms only require 1×1 inventory space of the characters, and due to their small size, they are quite useful to make up for the shortcomings in the equipment. They are an excellent way to add HP, Resistance, and Damage, and it’s easier to locate two small Charms with better Modifiers than a single large Charm. Similarly, three small Charms beat out the benefits of a single grand Charm.

However, there are Modifiers that spawn only on the large Charms, and not on the smaller ones. For instance, +1 to a skill tree on Grands. Also, small Charms can add more ‘Magic Find’ than large or grand Charms/per inventory space.

Magic Prefixes

Following are the Prefixes that can spawn on a Charm, and the bonuses stacks with the Suffix of a similar type. The ‘Level Required for Bonus’ and ‘Bonus’ will be denoted with (1) and [1], respectively.

Defense

Stout offers +1-8 Defense with levels (1) 1 [100-200]. Burly offers +15-20 Defense with levels (28). Stalwart offers +20-30 Defense with levels (40).

Base Damage

Red offers +1 Maximum Damage with levels (90), and Jagged offer +1 Maximum Damage with levels (90).

Stamina

Rugged offers +4-16 Maximum Stamina with levels (1) 4-8 [9-16].

Attack Rating

Bronze offers a +2-12 Attack Rating with levels (1) 2-4 [6-12]. Iron offers a +13-24 Attack Rating with levels (31). Steel offers a +25-36 Attack Rating with levels (49). Fine offers +10-20 Attack Rating and+1-3 Maximum Damage with levels (21).

Mana

Lizards offer +1-7 Mana with levels (12). Snakes offer +8-12 Mana with levels (24). Serpents offer +13-17 Mana with levels (40).

Overall Resistances

Shimmering offers Overall Resistance of +3-5% with levels (25)

Elemental Resistances –

Cold Resistance

Azure offers Resist Cold +3-5% with levels (1). Lapis offers Resist Cold +6-7% with levels (10). Cobalt offers Resist Cold +8-9% with levels (20). Sapphire offers Resist Cold +10-11% with levels (32).

Fire Resistance

Crimson offers Resist Fire +3-5% with levels (1). Russet offers Resist Fire +6-7% with levels (10). Garnet offers Resist Fire +8-9% with levels (20). Ruby offers Resist Fire +10-11% with levels (32).

Lightning Resistance

Tangerine offers Resist Lightning +3-5% with levels (1). Ocher offers Resist Lightning +6-7% with levels (10). Coral offers Resist Lightning +8-9% with levels (20). Amber offers Resist Lightning +10-11% with levels (32).

Poison Resistance

Beryl offers Resist Poison +3-5% with levels (1). Viridian offers Resist Poison +6-7% with levels (10). Jade offers Resist Poison +8-9% with levels (20). Emerald offers Resist Poison +10-11% with levels (32).

Elemental Damage –

Cold

Snowflake offers +1-2 Minimum and +2-4 Maximum Cold Damage for 1 second with levels (27). Shivering offers +3-4 Minimum and +5-8 Maximum Cold Damage for 1 second with levels (42). Boreal offers +5-7 Minimum and +9-14 Maximum Cold Damage for 1 second with levels (66). Hibernal offers +8-10 Minimum and +15-20 Maximum Cold Damage for 1 second with levels (99).

Fire

Ember offers +1 Minimum and +2-3 Maximum Fire Damage with levels (21). Smoldering offers +2-3 Minimum and +4-10 Maximum Fire Damage with levels (40). Smoking offers +4-9 Minimum and +11-19 Maximum Fire Damage with levels (64). Flaming offers +10-19 Minimum and +20-29 Maximum Fire Damage with levels (89).

Lightening

Static offers +1 Minimum and +6-11 Maximum Lightning Damage with levels (23). Glowing offers +1 Minimum and +12-24 Maximum Lightning Damage with levels (41). Arcing offers +1 Minimum and +25-43 Maximum Lightning Damage with levels (69). Shocking offers +1 Minimum and +44-71 Maximum Lightning Damage with levels (90).

Poison

Septic offers +6 Poison Damage over 2 Seconds with levels (18). Foul offer +9 Poison Damage over 2 Seconds with levels (39). Toxic offer +18 Poison Damage over 2 Seconds with levels (63). Pestilent offer +24 Poison Damage over 2 Seconds with levels (88).

Magic Suffixes

Base Damage

The craftsmanship offers +1 Maximum Damage with levels (85).

Faster Hit Recovery

Balance offers 5% Fast Hit Recovery with levels (29).

Gold From Monsters

Greed offers 5-10% More Gold with levels (15).

Magic Find

Fortune offers a 3-5% better chance of obtaining magic items with levels (18), and Good Luck offers a 6-7% better chance of obtaining magic items with levels (33).

Life

Life offers +5-10 Life with levels (14). Sustenance offers +11-15 Life with levels (17). Vita offers +16-20 Life with levels (39)

Strength

Strength offers +1-2 Strength with levels (5) 1 [2].

Faster Run/Walk

Inertia offers 5% Faster Run/Walk with levels (36).

Elemental Damage

Blight, Venom, Pestilence, and Anthrax offer +3, +6, +8, and +50 Poison Damage over 2 seconds with levels (9), (20), (32), and (44), respectively.

Large Charms

Large charms require 2×1 inventory space of a character, and they are generally less useful in terms of a benefit than small or grand Charms. They can’t achieve the highest Modifiers levels on grands (For instance, +1 to a skill tree), but they are often twice as good as small Charms.

Magic Prefixes

Defense

Stout offers +2-12, Burly offers +13-30, and Stalwart offers +30-60 Defense with levels (1) 2-3 4-6 [8-12], (26) 13-18 [20-30], and (38) 30-40 [45-60], respectively.

Base Damage

Red, Sanguinary, Jagged, and Forked offers +1, +2, +1, and +2 to Maximum Damage with levels (30), (60), (33), and (52), respectively.

Stamina

Rugged offers +8-32 Maximum Stamina with levels (1) 8-16 17-25 [26-32].

Attack Rating

Bronze offers +4-25 Attack Rating, Iron offers +39-51 Attack Rating, Steel offers +52-64 Attack Rating, Fine offers +10-20 Attack Rating & +1-3 Maximum Damage, and Sharp offers +21-48 Attacking Rating & +4-6 Maximum Damage with levels (1) 4-8 6-12 [13-25], (25) 26-38 [39-51], (43) 52-64 [65-77], (19), and (28), respectively.

Magic Find

Lucky offers a 1-6% better chance of obtaining magic items with levels (34) 1 2-3 [4-6].

Mana

Lizard’s offer +2-12, Snake’s offer +13-23, and Serpent’s offer +24-34 Mana with levels (1) 2-4 5-7 [8-12], (23) 13-18 [19-23], and (41) 24-29 [30-34], respectively.

Overall Resist

Shimmering offers Overall Resistance of +3-8% with levels (17) 3-5 [6-8]

Elemental Resist

Russet offers +8-10% Fire Resist, Garnet offers +11-12% Fire Resist, Ruby offers +13-15 Fire Resist, Tangerine offers +4-7 Lightning Resist, Ocher offers +8-10% Lightning Resist, Coral offers +11-12% Lightning Resist, Amber offers +13-15% Lightning Resist, Beryl offers +4-7% Poison Resist, Viridian offers +8-10% Poison Resist, Jade offers +11-12% Poison Resist, and Emerald offers +13-15% Poison Resist with levels (1), (16), (25), (35), (1), (16), (25), (35), (1), (16), (25), (35), (1), (16), (25), and (35).

Elemental Damage

Septic offers +3 Poison Damage Over 2 Seconds. Envenomed offers +9 Poison Damage Over 2 Seconds. Toxic offer +18 Poison Damage Over 2 Seconds. Pestilent offers +36 Poison Damage Over 2 Seconds. Snowflake offers +2-3 Minimum and +3-5 Maximum Cold Damage. Shivering offers +4-5 Minimum and +6-10 Maximum Cold Damage. Boreal offers +6-10 Minimum and +11-20 Maximum Cold Damage. Hibernal offers +11-15 Minimum and +21-30 Maximum Cold Damage. Ember offers +1 Minimum and +2-3 Maximum Fire Damage. Smoldering offers +2-3 Minimum and +4-12 Maximum Fire Damage. Smoking offers +4-9 Minimum and +13-27 Maximum Fire Damage. Flaming offers +10-27 Minimum and +28-43 Maximum Fire Damage. Static offers +1 Minimum and +5-9 Maximum Lightning Damage. Glowing offers +1 Minimum and +10-26 Maximum Lightning Damage. Arcing offers +1 Minimum and +27-58 Maximum Lightning Damage. Shocking offers +1 Minimum and +59-90 Maximum Lightning Damage.

Magic Suffixes

Base Damage

Craftmanship offers +1 and Quality offers +2 Maximum Damage with levels (26) and (56), respectively.

Dexterity

Dexterity offers +2-5 Dexterity with levels (3) 2-3 [4-5].

Strength

Strength offers +2-5 Strength with levels (3) 2-3 [4-5].

Faster Hit Recovery

Balance offers 8% Faster Hit Recovery with levels (19).

Gold Find

Greed offers +5-22% Extra Gold from Monsters with levels (1) 5-10 [11-22].

Life

Life, Subsistence, and Vita offers +6-15, +16-25, and +26-35 Life with levels (1) 6-10 [11-15], (26) 16-20 [21-25], and (58) 26-30 [31-35], respectively.

Faster Run/Walk

Inertia offers 5% Faster Run/Walk with levels (24).

Elemental Damage

Blight offers +3 Poison Damage Over 2 Seconds. Venom offers +6 Poison Damage Over 2 Seconds. Pestilence offers +9 Poison Damage Over 2 Seconds. Anthrax offers +12 Poison Damage Over 2 Seconds. Frost offers +1 Minimum and +2-3 Maximum Cold Damage. Icicle offers +2 Minimum and +4-5 Maximum Cold Damage. Glacier offers +3 Minimum and +6-8 Maximum Cold Damage. Winter offers +4-6 Minimum and +9-12 Maximum Cold Damage. Flame offers +1 Minimum and +2 Maximum Fire Damage. Fire offers +2 Minimum and +3-5 Maximum Fire Damage. Burning offers +3-5 Minimum and +6-11 Maximum Fire Damage. Incineration offers +6-10 Minimum and +12-17 Maximum Fire Damage. The shock offers +1 Minimum and +3-5 Maximum Lightning Damage. Lightning offers +1 Minimum and +6-13 Maximum Lightning Damage. Thunder offers +1 Minimum and +14-25 Maximum Lightning Damage. Storms offers +1 Minimum and +26-38 Maximum Lightning Damage.

Grand Charms

Grand Charms require 1×3 of the character’s inventory space, and they can’t be compared to either small or large Charms in terms of their Modifiers. However, the fact that it offers +1 to the skill tree mods only appears on Grand Charms and makes them be quite sought-after by the in-game players.

Magic Prefixes

Defense

Stout offers +3-12 Defense with levels (1) 3-5 6-9 [10-12]. Burly offers +13-30 Defense with levels (17) 13-15 16-22 [23-30]. Stalwart offers +33-100 Defense with levels (32) 33-40 44-50 [60-100].

Base Damage

Red offers +1 To Minimum Damage. Sanguinary offers +2 To Minimum Damage. Bloody offers +3 To Minimum Damage. Jagged offers +1 To Maximum Damage. Forked offers +2 To Maximum Damage. Serrated offers +3 To Maximum Damage.

Stamina

Rugged offers +12-50 Maximum Stamina. Bronze offers a +6-42 To Attack Rating. Iron offers a +43-87 To Attack Rating. Steel offers a +88-132 To Attack Rating. Fine offers +10-48 To Attack Rating and +1-6 Maximum Damage. Sharp offers +49-76 To Attack Rating and +7-10 Maximum Damage.

Magic Find

Lucky offers a +1-12% Better Chance of Obtaining Magic Items with levels (21) 1-4 5-7 [8-12].

Mana

Lizard’s offers +3-20 Mana with levels (1) 3-7 8-13 [14-20]. Snake’s offers +21-39 Mana with levels (19) 21-26 27-33 [34-39]. Serpent’s offers +40-59 Mana with levels (37) 40-46] (43) 47-52 [53-59].

Elemental Resists

Shimmering offer All Resistances +3-15%. Azure offers Resist Cold +7-15%. Lapis offer Resist Cold +16-20%. Cobalt offers Resist Cold +21-25%. Sapphire offer Resist Cold +26-30%. Crimson offer Resist Fire +7-15%. Russet offers Resist Fire +16-20%. Garnet offers Resist Fire +21-25%. Ruby offers Resist Fire +26-30%. Tangerine offer Resist Lightning +7-15%. Ocher offer Resist Lightning +16-20%. Coral offers Resist Lightning +21-25%. Amber offers Resist Lightning +26-30%. Beryl offer Resist Poison +7-15%. Viridian offers Resist Poison +16-20%. Jade offer Resist Poison +21-25%. Emerald offers Resist Poison +26-30%.

+1 Skill Tree

Fletcher’s offers +1 Amazon Bow and Crossbow Skills. Acrobat’s offers +1 Amazon Passive Skills. Harmonist’s offers +1 Amazon Javelin and Spear Skills. Burning offers +1 Sorceress Fire Skills. Sparking offers +1 Sorceress Lightning Skills. Chilling offers +1 Sorceress Cold Skills. Hexing offers +1 Necromancer Curses. Fungal offers +1 Necromancer Poison and Bone Spells. Graverobber’s offers +1 Necromancer Summoning Spells. Lion Branded offers +1 Paladin Combat Skills. Captain’s offers +1 Paladin Offensive Auras, for these diablo 2 charms. Preserver’s offers +1 Paladin Defensive Auras. Sounding offers +1 Barbarian War cries. Fanatic offers +1 Barbarian Combat Masteries. Expert’s offers +1 Barbarian Masteries. Trainer’s offers +1 Druid Summoning. Spiritual offers +1 Druid Shapeshifting. Nature’s offers +1 Druid Elemental. Entrapping offers +1 Assassin Traps. Mentalist’s offers +1 Assassin Shadow Disciplines. Shogukusha’s offers +1 Assassin Martial Arts.

Elemental Damage

Septic offer +8 Poison Damage Over 2 Seconds. Foul offer +15 Poison Damage Over 2 Seconds. Toxic offer +39 Poison Damage Over 2 Seconds. Pestilent offer +68 Poison Damage Over 2 Seconds. Snowy offers +1 Minimum and +2-3 Maximum Cold Damage. Shivering offer +2-4 Minimum and +4-8 Maximum Cold Damage. Boreal offers +5-7 Minimum and +9-15 Maximum Cold Damage for these diablo 2 resurrected charms. Hibernal offer +8-13 Minimum and +16-25 Maximum Cold Damage. Ember offers +1 Minimum and +2-3 Maximum Fire Damage. Smoldering offers +2-3 Minimum and +4-7 Maximum Fire Damage. Smoking offers +4-7 Minimum and +8-19 Maximum Fire Damage. Flaming offer +8-18 Minimum and +20-36 Maximum Fire Damage. Static offer +1 Minimum and +4-5 Maximum Lightning Damage. Glowing offer +1 Minimum and +6-17 Maximum Lightning Damage. Arcing offer +1 Minimum and +18-44 Maximum Lightning Damage. Shocking offer +1 Minimum and +45-79 Maximum Lightning Damage.

Magic Suffixes

Base Damage

Craftsmanship, Quality, and Maiming offers +1, +2, and +3-4 Maximum Damage with levels (82), (41), and (71), respectively for the diablo 2 resurrected charms.

Dexterity

Dexterity offers +3-6% Dexterity with levels (1) 3-4 [5-6].

Faster Hit Recovery

Balance offers 12% Faster Hit Recovery with levels (1).

Gold Find

Greed offers 10-40% Extra Gold from Monsters with levels (1) 10-20 21-30 [31-40].

Life

Life offers +5-20, Sustenance offers +21-35, and Vita offers +36-50 Life with levels (1) 5-10 11-15 [16-20], 21-25 26-30 [31-35], and (77) 36-40 41-45 [46-50], respectively.

Strength

Strength offers +3-6 Strength with levels (1) 3-4 [5-6].

Faster Run/Walk

Inertia offers 7% Faster Run/Walk with levels (19).

Elemental Damage

Blight offers +2-7 Poison Damage Over 2 Seconds. Venom offers +3-9 Poison Damage Over 2 Seconds. Pestilence offers +6-14 Poison Damage Over 2 Seconds. Anthrax offers +13-25 Poison Damage Over 2 Seconds. Frost offers +1 Minimum and +2 Maximum Cold Damage. Icicle offers +2 Minimum and +3-4 Maximum Cold Damage. Glacier offers +3 Minimum and +5-7 Maximum Cold Damage. Winter offers +4-6 Minimum and +8-11 Maximum Cold Damage. Flame offers +1 Minimum and +2 Maximum Fire Damage. Fire offers +1-2 Minimum and +3 Maximum Fire Damage. Burning offers +2-3 Minimum and +4-7 Maximum Fire Damage. Incineration offers +4-7 Minimum and +8-14 Maximum Fire Damage. The shock offers +1 Minimum and +2-3 Maximum Lightning Damage. Lightning offers +1 Minimum and +4-7 Maximum Lightning Damage. Thunder offers +1 Minimum and +8-21 Maximum Lightning Damage. Storms offers +1 Minimum and +22-33 Maximum Lightning Damage, to wrap up the diablo 2 resurrected charms (including diablo 2 annihilus).

Source: Cheap, Fast And Safe D2R Runes, D2R Runewords, Diablo 2 Resurrected Items For Sale – P2PAH.com

OSRS Barrows Guide

Barrows Brother, also known as the best money-making method in-game since its addition in the year 2005. It’s quite obvious why it’s a good method to make money – because players have a chance to obtain various Barrows items that are attributed to the six brothers. However, while you’re in a battle against them, there are specific mechanics that you have to follow, or you’ll end up being dead. Let’s begin this barrows guide osrs!

Important Requirements

Participating in the Barrows minigame doesn’t have any special requirements (other than a quest), but it’s important that your stats are high enough to protect yourself from the damages caused by the brothers. The quest that you have to complete is Priest in Peril to access the area, along with Nature Spirit, which only requires you to start it.

Recommended Requirements

It is recommended that you complete the Rum Deal quest, as well as 50% of the Morytania Hard Diary to gain access to the Holy Wench and a chance to obtain more runes from the chest. Other than that, let’s have a gander at the minimum recommended stats – 60 Attack (Whip requires 70), 60 Strength, 60 Defense (Barrows’ armor requires 70), 61 Ranged (Blowpipe requires 75), 50 Magic (Trident requires 75), 43 Prayer, and a decent Agility level to decrease your run depletion process.

Recommended Equipment

The Barrows Brothers have low magic defense, and it doesn’t matter whether you’re wearing magic gear or gear of another attack style, because you’ll still damage them. However, do note that if you end up dying, you’ll without a doubt lose your items, until or unless you retrieve them on time.
Here are some of the best-in-slot equipment for your osrs barrows setup:
Helm – Ancestral hat > Barrows’ helmet > Dragon full helm > Helm of neitiznot, Necklace – Occult necklace > Amulet of fury > Amulet of glory > Amulet of power, Cape – Infernal cape > Imbued god cape > Fire cape > Trimmed skill cape > Ardougne cloak, Body – Ancestral robe top > Barrows’ plate body > Dragon plate body > Fighter torso, Legs – Ancestral robe bottom > Barrows’ plate legs > Dragon plate legs > Rune plate legs, Shield – God book > Dragon fire shield > Crystal shield > Toktz-ket-xil, Gloves – Barrows osrs gloves > Tormented bracelet > Dragon gloves > Combat bracelet, Boots – Primordial boots > Bandos boots > Dragon boots > Granite boots, Ring – Archers’ ring (I) > Archers’ ring > Ring of suffering (I) > Seers’ ring (I) > Ring of dueling

How To Get There?

There are numerous ways to reach the Barros minigame, but the best-suggested ones are; using a Barrows Teleportation Tablet to directly reach the spot, Slave Graveyard Teleport or the Fairy Ring (Code: BKR) to reach the swamps of Mort Myre. From the swamps, you can head south and easily get there. There’s another swift way to get there with the help of agility (level 50 required): Use the Fairy Ring (Code: BIP) to reach the location, then head east, and then turn towards south to reach Barrows osrs.

Game Mechanics

When you reach the area, you’ll notice six grave mounds. You will need to stand on top of the mound and dig using a spade to enter a crypt. Upon entering, you’ll find a Sarcophagus, which needs to be searched for the brother to appear and attack you. Similarly, you’ll be going to have to kill 5 brothers in their crypts and then move to the sixth mound, which will give you access to a tunnel.
These tunnels will have nine rooms, and you have to make your way through to the room in the center where the final reward can be obtained. Some of the doors are locked, so you’ll have to around them to reach the spot, and there’s no telling what creatures reside behind them. While passing from door to door, you may at times trigger the game’s mechanics where the sixth brother will appear and attack you. However, if he doesn’t, then when you open the rewarding chest, he’ll for sure come around to attack. Once the brother is defeated and the chest has been successfully searched, the tunnel will start to collapse. So, in this barrows guide osrs we highly recommend you to make your way out as soon as possible or you’ll start to deal damage.

You have to complete a puzzle to enter the treasure room.

Strategy

1.The best-known strategy for prayer optimization would be to start off with Dharok. He wears Melee equipment which makes him vulnerable against Magic attacks. Make sure that you have Protect from Melee active at all times because Dharok’s attacks can hit up to 64 on lower HP.

2.The second target should be Karil. He wears Ranged equipment which makes him vulnerable against Magic attacks (similar to Dharok). Make sure that you have to Protect from Missiles active at all times because Karil’s attacks yield a 25% chance to hit successfully, and each hit reduces 20% of your Agility.

3.The third target should be Ahrim. He wears Magic equipment which makes him vulnerable against Ranged attacks. Make sure that you have Protect from Magic active at all times because Ahrim’s attacks yield a 20% chance to hit successfully, and each hit reduces your strength by 5. He also uses Confuse, Weaken, and Curse spells that can lower your Attack, Strength, and Defense stats.

4.The fourth target should be Verac. He wears Melee equipment which makes him vulnerable against Magic attacks (similar to Dharok and Karil). Make sure that you have Protect from Melee active at all times because Verac’s attacks yield a 25% chance to hit successfully, and each hit disregards your defence, protection prayers, and armour bonus.

5.The fifth target should be Guthan. He wears Melee equipment which makes him vulnerable against Magic attacks (similar to Dharok, Karil, and Verac). Make sure that you have Protect from Melee active at all times because Guthan’s attacks yield a 25% chance to hit successfully, and each hit helps in recovering his own health, making it harder to defeat him.

6.Finally, the last brother you’ll have to face is Torag. He wears Melee equipment which makes him vulnerable against Magic attacks (similar to Dharok, Karil, Verac, and Guthan). Make sure that you have Protect from Melee active at all times because Torag’s attacks yield a 25% chance to hit successfully, and each hit can deplete your stamina by 20%.

When to Need on Offspec Gear

Since the advent of the Looking For Dungeon tool in World of Warcraft, an old thorny issue has raised its head again: When should a player roll need versus greed on a piece of loot? Most particularly, if a player has the dual talent specialization, should they roll need on equipment for their ‘off-spec’, the talent tree they’re currently not using?
Before I go any further into this, I’ll clarify that I’m talking about five man instances only, be they regular or heroic. For actual raids of ten man and above, it’s likely the raid leader will specify loot rules at the beginning, and by staying in the group, I would consider the player to be implicitly agreeing to those rules. Likewise, if you’re running a five man instance entirely with friends and/or guild members, you can make up your own rules. If they can’t be trusted to stick to those rules, you need new friends and/or guild members.

With the Looking For Dungeon tool, no one person has initiated the group; you’re all jumping into a queue to be placed with four other random people. Despite the opinions of some players, this to me would make it implicit that no one member of the party is entitled to say what the loot rules should be. If the group discusses it before hand and everyone agrees, fair enough. But in my experience, you’re struggling to get a ‘hello’ out of everyone ninety percent of the time. And even if you end up in a group of chattery types, if you can get five World of Warcraft players to agree unanimously on something, you might want to take up something more rewarding, like brokering peace in the Middle East, or herding cats.

Assuming no such magical agreement has been reached, the game is afoot, and you’re off killing mobs. Now personally, with the trash mobs and their drops, I never tend to need, at least not in the level 80 Northrend dungeons. Any greens that drop are going to end up being disenchanted and used for their materials; with the best will in the world, any enchanter who tells you he ‘needs’ the items for mats is a worthless liar, and should earn a place on your /ignore list. Need is almost universally agreed upon, unusually, as something you click if you’re actually planning to wear the equipment. My main is an enchanter, and I’d never dream of trying something that self-centered.

The boss drops are a little trickier. They’re almost always Bind on Pickup, which means if you greed, you’re either disenchanting them, or selling them to a vendor. And this is where the apparently controversial opinions come in. Some people feel you should only be able to need on something if you’re going to use it in the role you’re playing. In other words, if you’re healing, you should only roll on healing gear, likewise tanking and DPS.

To hell with that.

I have two level 80 characters. A mage, where the issue is irrelevant, as you can have any two specs you like, as long as they’re DPS, and a shaman. And I defy any non-shaman to tell me why a piece of spellcasting gear is better suited to a resto healing spec, versus a DPS elemental spec. Barring minor tweaks to MP5 and Hit Rate, the two are interchangeable. Besides, who else is going to roll on spellcasting mail gear as something they’d need? Hunters? Don’t make me laugh. (Enhancement Shamans and Hunters, however, are probably going to have to duke it out).

Still, I look at it this way. The majority of the random groups you run with, there are going to be no agreed upon rules beforehand. Some times, you can’t even rely on the whole group being able to speak English well (and here, I’m not even thinking about people from countries where English isn’t the first language; I’ve met Americans who can’t spell LOL). The only agreed upon loot mechanics you have are those hardwired into the game. Use those, need on offspec if you like. If you feel someone is abusing these mechanics, you have the votekick and ignore options. So do they. You’ll be surprised how infrequently you may have to use them.

A final note: If you still feel uncomfortable needing on something, ask the group if anyone minds. In the vast majority of cases, no-one will care. It might be useless to their class, and even if they could use it, odds are at this late stage of Wrath of the Lich King, they have something better than that level 200 blue anyhow

How to Make Money in Runescape

Here are a few ways to make easy money in Runescape, a popular MMORPG.
Note : This is mainly for F2P players, as P2P players will have other, more easier methods to make money.

  1. Selling Steel Bars

Requirement : 30 Mining, 30 Smithing, 43 Magic ( Optional)

An easy way to make money is to make steel bars, which sell for 1000 coins each, by mining 2 coal and 1 iron in the dwarven mines, where both can be found. With 43 Magic, Superheat Item can be cast on them, saving time, as instead of smelting the bars in the Falador furnace, you can do it inside the Mines itself. It is recommended that you buy a fire staff (1500 coins in store, 801 coins on GE). The profit when using the Superheat Item spell is 750 coins, as opposed to 1000 coins, but saves time and more can be made per hour.

  1. Selling Air Runes

Requirement : 1 Runecrafting ( But the higher the more money made), 1 Mining, Completion of “Rune Mysteries”

Another way to make money is to run air runes, the altar of which can be found south-west of varrock, close to Barbarian Village. After Mining the Rune essence, you can run to the altar and change them into air runes, which sell for 16 coins each. with 27 essences, 28 if you have air tiara, you can make 432 coins per run. If you have higher runecrafting, however, you can make more air runes per rune essence. Ex. at 22 runecrafting, you make 3 air runes per essence, which increases your profit to 1296 coins per run, which is reasonable.

  1. Selling Rune Essence

Requirement : 1 Mining, Completion of ” Rune Mysteries”

Alternatively, instead of converting the rune essence into any type of rune, you can just sell the rune essence itself, which sells for 71 coins each, making 1988 per run, assuming that the pickaxe is armed. However, someone with 44 runecrafting would be able to make 2160 coins per run with air runes, but it takes a long time to train to 44 runecrafting.

  1. Selling Big Bones

Requirement : Preferably 45+ Combat

A popular way to make money is to kill Hill Giants ( Level 28) and collect the Big Bones that are dropped and sell them in the GE, where they are sold for 649 coins each, making 18172 per full inventory, however, unless you are ranging from a safe spot, you will be needing space for runes and for food, so the amount made will differ.

Travian Guide: 10 Travian MMORPG Game Tips

Travian is a free, massive multiplayer online war game in the style of the Roman Empire that you play in your web browser or on a mobile phone.
Travian can seem complicated to new players so here are some basic suggestions and strategies to get you started:

  1. Read the instructions.

The game moves slowly at first, so use the time to learn more by reading the manual provided by Travian. This will pay dividends later when you don’t have to learn a costly lesson by experience. You can also search the forums to answer questions you still have after reading the manual. There are forums devoted to the game in general and to your specific server. You can read and search them without registering but you must register to post questions or offer suggestions.

Before you ask a question in the forum, be sure to use the search feature to see if it has already been asked.

  1. Choose the right server.

There are millions of players playing the browser game on more than 150 servers in over 30 languages. It is fun to interact with people from other places but make sure to choose a server that uses a language you can read and write well. A new game begins on each server only once every year or so. A new player will find it easier to have fun on a server where the game has just started instead of going up against larger players. The home page gives information about the next server to start and when you can register.

For more advanced players, there are also “speed servers” which are roughly three times as fast as the normal servers and require much more frequent attention.

  1. Pick the best tribe for you.

The majority of players choose to be Romans, who have a good balance between offense and defense and can build structures and resource fields at the same time. Teutons are good for more aggressive players who like to survive by using cheap troops to raid other villages. Gauls have some defensive advantages such as trappers and bigger crannies so this tribe may be better for younger players or those joining an established game.

Teutons may seem to have an initial advantage but in the later stages of the game, Romans have the benefit of more efficient use of wheat.

  1. Build resources first.

It is tempting to fill up your village with buildings when you start out but it is much more important to build resource fields as an investment in the future. Not only do structures cost resources, they use wheat every hour for maintenance. As a new villager, after you raise one of each of the four types of resource fields (wheat, clay, wood, and iron) to level one, you will get a delivery of additional resources brought by merchants from your homeland.

Use your gift of resources to build additional resource fields.

  1. Beginner’s protection doesn’t last forever.

Your welcome message will tell you how long your immunity from other players’ attacks will last–the minimum is three days, but it will be longer if the game has been running for a while. Travian may seem to start out slow, but if there are established players or Teutons near you, expect to be attacked as soon as your beginner’s protection expires. You can prepare by building crannies to protect your resources. If you are a Gaul, you can also build trappers to catch your enemies.

A Teuton can still take 1/3 of the resources that a cranny holds.

  1. Farm or be farmed.

Travian is a war game. You can’t be very successful without taking resources by raiding or attacking other villages. The player taking resources is a farmer and the village he is taking them from is the farm. The main difference between an attack and a raid is that all the troops of one side or the other will die in an attack while in a raid, both sides might have survivors. It is much safer to raid or attack an inactive village, one that is not growing and that the owner has abandoned.

If you attack or raid another village with one troop, it will die even if there are no troops in the village, so always send at least two troops.

  1. Let’s make a deal.

Once you build a marketplace, you can exchange resources with other players to get rid of resources you don’t want for ones you need or simply to make a profit. You can choose trades that other people have listed or post your own. Pay attention to the time it will take to for the merchants to travel if you don’t want to have them tied up for too long. Trading can be confusing at first, so double check what you are sending and receiving before you choose “accept offer”. There is no confirmation screen and once you accept a deal, you can’t cancel it.

The time you see listed is one-way, not round-trip.

  1. Make friends.

After you build an embassy, you can join an alliance. You want to be in the strongest alliance that will accept you. Most alliances will not take you if you are being farmed because it shows that you are a weak player and it makes the alliance look weak as well. Join an alliance based in your area so that you can help each other out with trades and reinforcements, but not one with a lot of members so close that you are competing against each other for resources when farming. You may find that some players will not attack you because you are in an alliance but there may be others who attack you because they are at war with your alliance or because their alliance is much stronger.

A strong, growing alliance is likely to have active members from each of the tribes–Romans, Teutons, and Gauls.

  1. Travian Plus.

Every player gets a small amount of gold to spend on extra resource production or other advantages. Although it is tempting, don’t spend it right away unless you plan to buy or earn more. Because it increases your base production by a percentage, save it to use when your resource fields have reached levels where the additional quantity of resources will be meaningful.

Save some gold to use in an emergency, such as to keep your troops from starving if your wheat fields are destroyed by another player.

  1. Have fun and don’t take it personally.

Travian is a war game so you will be attacked and lose troops and even have your buildings and resource fields destroyed and it’s all just part of the fun. If your village is being farmed by another player, you can ask them to stop, but be polite. You can be banned by an administrator for using rude language in messages. Remember that the other player doesn’t have anything against you personally; he doesn’t even know you. He just wants to take resources or eliminate the competition. Unless you are the number one player in your Travian world, there will always be someone stronger than you are.

If you find that your are overwhelmed and not having any fun at all, you can delete your village and start over on another server. The most important thing is to have fun!

Diablo 3 Real Money Auction House

The whole gaming world has followed the development of Diablo 3. One of the most interesting implements Blizzard has made for this game is the real money auction house. The announcement has set reactions through the community, some people applaud Blizzard for this feature and some find it unacceptable. I would like to bring up some of the advantages and negatives.

Do we really need an auction house with real money in this game? When I played Diablo 2, I found myself spending a big time of my playtime sitting in trade channels. That was the only way for me to get the items I wanted, trading is a big part of Diablo 2. Blizzard has stated it will be the same in the next game. Those who have played Diablo 2 are probably familiar with how in game items were sold through underground websites over the internet.

Blizzard is now taking action for this to not happen in Diablo 3 by implementing the auction house. For the players who are willing to use real money as currency this is great. Blizzard taking control over the market will make it much more safe from scams. One could argue about if a gaming company should support real money as currency in a game for virtual items however.

One positive argument for the auction house, is the obvious that you can earn a few extra bucks when you can sell off an item you don’t need or want. The negative side, which most people are afraid of, is how you can gain easy success in the game by spending real money. This will make something outside the game becoming a big factor for how good your character’s gear is.

A auction house with real money can obvious cause unfair game play. Taking a closer look at the game design, it will mostly hurt the player versus player scene. Spending extra real money can give players huge advantages here. The players, who are planning to play through the story with friends, will probably not be as affected as the player versus player community.

Diablo 3 has with its open market caused a problem which Blizzard is now trying to solve with a solution that might just cause new issues for them.